This single-player artwork invites audiences to cautiously navigate along the charged US-Mexico border. The aim of the game is to get to the other side, without touching the wire, within one-minute. Tactical movement is advised over areas of higher risks, as when metal to metal makes contact, an electric circuit is formed, triggering a series of warning sounds and lights. The player has three chances of crossing without making contact. In Border Control the concentrated maneuvering across this territory demarcation activates critical thinking about border lines as power lines, and the implications of man-made lines, on the movement of millions of people and the shaping of identities.
Commissioned in 2015 for Bloom Projects by The Museum of Contemporary Art, Santa Barbara.